Tuesday, January 3, 2012

ARMA 2 Warfare Multiplayer

I've been playing a little thing called ARMA 2 lately, having played and loved all installations of the franchise in the past. Yes, it's complex and buggy and sometimes infuriating - but few games have the pulling power to keep you coming back despite all apparent drawbacks. Part of the ARMA suite is a multiplayer mode called Warfare, which in a nutshell is a 'capture the base' style of play. What makes it different is the size of the playing field and the number of units involved.

It's an entire small country you can cruise around in, I don't know the exact unit limit but I also expect that is quite large. As far as players go, there are 6 slots for each side though I believe this can be higher (I've heard of 50v50 battles but I'm unsure whether this is supported in Warfare).


To sum up the gameplay I'd use the phrase open-ended or the word flexible. To begin with there is a commander who can construct buildings (a little like in an RTS) and create missions plus allocate supplies and order around the AI players. As a player, you can buy units, vehicles and weapons based upon your money, the buildings completed and the supplies available. You get more supplies by having supply trucks trucking supplies from town to town (or base to town). From here it's a matter of choosing a mission and coming up with a plan. This is where it all comes together in multiplayer, choosing the right strategy to capture a town and then fortify it against counter attack.

There's so much more to harp on about, but I'm out of time now...and I want to play more ARMA 2. Thoughts anyone?

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